
Technical artwork for some world building I am doing for a scifi novel I'm working on.

I redesigned one of my earlier spacecraft vessels, the CMSV Langley, in the style and form I have been following recently.

Some ephemera I designed for the world building of a novel I have been working on. This time its a weapon instead of a spaceship!

Some more technical art I made for the world building of a sci-fi novel I'm working on.

This is a top down view of the main art asset used for an game a few of my friends were building for our attempted entry into the Ludum Dare 37 game jam. The game was called Breaker Breaker Space Trucker.

This is a top down view of the engine propulsion unit of the space truck in the game a few of my friends were building for our attempted entry into the Ludum Dare 37 game jam.

This is a top down view of the fuel module for the space truck in the game a few of my friends were building for our attempted entry into the Ludum Dare 37 game jam, Breaker Breaker Space Trucker.

This is detachable power module for the space truck in a game a few of my friends were building for our attempted entry into the Ludum Dare 37 game jam, Breaker Breaker Space Trucker.

Some technical art I made for the world building of a sci-fi novel I'm working on. This is the old design and style that I was originally working with. I have since changed the style a bit.

Technical artwork for some world building I am doing for a scifi novel I'm working on. This is the old isometric style I was using to illustrate some of the ideas from my worldbuilding.

Some vector illustrations I made of the Caltrain F40PH locomotive and NIppon Sharyo Bi-level Gallery passenger cars. Made in 2014.

Primary Flight Display made for animation in Adobe After Effects.

Multi Function Display made for animation in Adobe After Effects.

The throttle quadrant console based around the Boeing 777. Made for animation in Adobe After Effects.